Monday, April 28, 2014

Credits

Credits

There is a lot of copyrighted material in my game. I have gotten approval to use a few items but I haven't bothered with the bigger players because they would likely just scoff at me. Thus I have chosen to make the game free and beg forgiveness.

To give everyone the credit they deserve, I have created a level specifically for credits. There are a total of 78 meshes just for credit text. It took a week to hand craft the letters and another week to create the text meshes using those letters.



The credit level will likely take several weeks because I want it to look great. I have an idea in my head on how I want it to flow and realizing that vision has been unusually difficult. This is primarily due to the open space nature of credits. I have found that adding objects around the credits helps solidify the end result.

It the example below, I added a simple wood block. I think effect is stunning and much better than the text and images floating in space.


Yes... every credit gets equal & special treatment. I will probably be adding a few custom meshes just for the credits, such as a cassette tape.

Update... 5/5

This board is evolving as I work on it. I've made a few discoveries as I've played it:
1. I hate jumping all over the place. running is preferred.
2. riding an elevator through the credits is not interactive enough

This has caused me to rebuild sections of it so you can walk the entire length. There will still be a few initial jumps but then it is like walking through an open space museum.

Here is the rework of the above credits area:
Unfortunately the scale is wrong so I need to work on that.

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